Charge shot the Octopus and those missiles can take them out mostly. Maximum Fire Rate - This will have your fire rate at full charge to begin with. So you thought the story would be over now that Scarlett is defeated? Research has found that Permanent Bonus Cards are much rarer than Temporary Bonus Cards. These increases were probably spread out through updates 7 and 8 as the forums have people complaining about no new upgrades in update #9. Soon after completing the section with the missiles, you will get to an area with helicopters. If you're looking to get any of the 40 ship parts, this card will make your life a little less painful. The panel right below the main turret location will blow out to reveal a missile pod. There is a short break for these, but it isn't real long. Phase 1 should be fairly easy. Is there any other way to increase my number of ships available per day? Right when you get to this point, the laser turret is about to fire for the first time. Consider venturing to one side or the other when the engines stop firing. A second turret isn't too far after that. I'd recommend just playing the level a couple of times to learn it before focusing just in case. It's actually possible to get real close and still be safe. This fight has numerous lasers that will deal continuous damage. Civilians can sometimes be in the worst spots to pickup while also trying to take out enemies and clear the way. xnavigator. You can pass between them, but the movement is really close. Hitting one side completely, then the other, worked best. You'll want to then drop a mega-bomb. Getting the timing down for when to strafe left or right is even harder here. If you want to get some extra stars, you can also destroy the left and right. You will need to move constantly. The break between the blasts gets pretty short on Insane and Nightmare. I would divide this level into two runs though for getting all of the medals at minimum: The No Hit and Civilian Rescue can be tied together for a single run of the level. Not too dangerous, but more than you might be used to. Getting a random mega-bomb at the start of a level will give you the most savings as they cost much more than lasers and shields. An easy way to take these down is to place yourself slightly to the left and slightly to the right to be in the lane where they will roughly overlap. Sky Force Reloaded is a flying and shooting arcade-style game developed by Infinite Dreams. You will need to play through the level and collect it like normal from there. For example, the mega-bomb, laser, and shield increased power/dispenser cards will not appear before you have those abilities unlocked. The hardest part of Level B1 is actually the opening minute or two (although I would admit that this level might be the hardest overall for me without counting the bosses for Levels 11 and 13). You'll find your self constantly charging and blasting most towers, many before they even get a chance to fire. Missile Helicopters - For these enemies, I focused on using the Octopus ship coupled with the Charge Shot card. Phase 1 has four enemies to kill, two energy shot turrets and two laser panels. As you're firing (. 0. Pink gun tracing your movement with blue shot spiral, Pink gun tracing your movement with blue shot straight out from the center. This time, there are two varieties of cards: Timed and Unlimited. After killing them, they have a boomerang missile that goes down off screen before returning up the screen. Anyway, to get to my point, so I got all the cards at this point, 6/9 planes (just need Ace of Spades, Ambulance, Gladius), got the laser whip for the Classic, all that fluff. If the radar has the card symbol within it's range, the game will tell you the level and difficulty that the card is currently at. Sky Force Reloaded launched about 3 weeks ago and I still can’t get enough of the vertical shooter. There are numerous turrets and rail gun turrets here. Score Bonus, New Weapon for the Classic - The score bonus likely means nothing to you unless you are competing with friends for a leaderboard superiority. You will want a full set of five however since there are five of them along the way during the beginning. Not grouping them will cause you to miss some. Its health pool is quite large and can't be reduced quickly. The boss will then retreat and it's over. NOTE: One of the strategies others have mentioned is that you could sit on top of the large turret and it won't actually be able to hit you. As you go along and get further, this might be less advantageous. Scarlett is the difficult part here. It's not a large firepower boost, but it definitely will add to your kill potential. Not truly guaranteed, but better at least. Unlikely, but any increase in the odds is to your benefit realistically. A video for this level on Insane has been included below: After earning every medal on this level through the Insane difficulty, you will unlock the following achievement. As a result, destroy the center engine first. When pressed, this button shows an ad and gives you a new ship. In the action-packed shooter Sky Force Reloaded, take out enemies, complete missions, rescue people, and upgrade your plane. Longer Rescue Rope - This provides some great opportunities. Destroy the gun portion and move onto the next. This walkthrough and any content included may not be reproduced without written permission. Initial Fire Rate Up - This is an increase to your weapon level by one level. While still retaining the classic arcade style for most of its game play, SFR moves one step further by providing … It appeared at Stage 12 Insane and showed up as "This is not a card" but it actually was card 24 and the laser gun on the Classic is AWESOME. It doesn't have the normal music or anything like that. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Sky Force Reloaded > General Discussions > Topic Details. (each additional one still costs is normal rate). If you continue from there, the game will take you to the level to play. This one will fire shots in a pattern from it. Drones switch attack configuration Ambulance. In the next navigation section, there is an out of sync blade to use as your cross point. Destroying them releases a set of missiles that continues down but then returns up the other lane. The last portion before Scarlett can be a little troubling. The increased rope length makes it possible to get them both at the same time. When you see the laser turrets shutter close (not just have the lasers stop firing), you'll want to go all out on it. After depleting the center orbs health, the boss will run away and the level will end soon after. They don't move to hit you, but they linger for a while. Using Cheats you will get Stars and Health. Activate Mega-Bomb Dispensers - Same as the Laser Dispenser, but a mega-bomb will drop for you. If doing the enemy run, you can hit the right-most column of enemies, then move to get into the correct column for the second set. This walkthrough and any content included may not be reproduced without written permission. Sky Force Reloaded - Gameplay Video. I'm not entirely sure if it's required, but destroy all the glass panels. Once again, divide the runs into separate sets to make this easier. It can likely be a huge help for Level 5 and the collect 100% stars, but as I played only solo throughout, I never actually experimented with it. Additionally, this part can be quite loud in comparison to the rest of the game sound effects. Then focus on the disks and finally take out the spider body. You'll want to deal about 50%-70% damage to each of the four mini-turrets before any of the four and the laser turret begin firing. Finding the right place to sit and get them all will be critical. No more retro mode. Keep an eye out for them. Timed cards will have a 15 minute time limit on them. The Scarlett boss fight is challenging. You need this card to get the "Beyond the Wall" achievement. Destroying both sets can be tough (on Insane especially). The laser guns are shielded completely here. Even after this, the opening is brutal. These turrets will fire three shots in each barrage before taking a short break. The laser should have plenty of time to take down the missile. Additionally, if this hasn't been mentioned before, this laser turret will shred your shields. Many of the attacks will rip through your shields or could take out both your Kate Brush and No Hit medal in an instant. The mobile rendition of its predecessor, Sky Force, Sky Force Reloaded brings all the action and fun of the earlier game in a beautifully designed mobile package. Only one of these cards will ever be "on" at a time. They're not difficult to kill, but since they're new it can be a little challenging. If it hits your shield, the shield will be gone and you will begin to take a lot of damage. For this phase, you will see four spokes from the central hub (not in line with the engines will dealt with in the previous phase). As always, cards are only collected if you reach the end of/complete the level. The corner engines will rain down pink shots in a random pattern leaving a gap between them. The boss here is in two phases. Oct 9, 2019 - Explore Ben's board "Sky force reloaded" on Pinterest. As … Put simply, you will hate this part when it comes to getting your medals or completing the level with particular ships. In general, Cards 1 through 3 benefited me on occasion. Three rail turrets will occur after the red disks. Supercharging the laser whip is, in most cases, more powerful than using a laser powerup. Destroying the first bar only stops the blue line of shots and not the pink spread shot. Cards or specifically, Permanent/ Temporal Bonus Cards, is the game's way of providing extra upgrades and perks to the player. Destroy the four non-spike orbs on each leg to finish this phase. To answer the question asked here, the Ironclad does have a sort of mini megabomb ability when supercharging the main weapon, but it's very small and you can't move while charging. This will flank your ship and fire off shots. Long time player on iOS since 2016, but only came back recently to grind back on Android, heh. With all that said, lets discuss B1 and B2. Consider using a shield to take it out in the safest way possible. Right after that large helicopter, there are many smaller helicopters on the sides. There are some enemies during the stage that you will definitely need to kill along the way, but this run is a lot safer by not killing everything. It's likely this card will assist in trying to clear multiple medals at the same time. You can take out the turret portion of the spider before the disks pass in front of the spider. These helicopters don't attack and will only exit the bottom of the screen if you leave them alone. I tried to shoot it with laser, main weapon & also mega bomb. I've had a group of laser dinosaurs exit and help take out the next few enemies. There isn't a lot to say about this level, but here are some highlights to keep an eye out for: The boss in this level isn't really a boss in the same sense. Just be careful and hang back. It will charge (you can hear it do so) before it fires and stays in that position while firing. They are much simpler than Level 13, but they can still be challenging if you don't know what to look for. In some cases, this will even lead you to be able to reach three people at the same time. It is absolutely necessary to get 100% of enemies in a lot of missions, especially B1 and B2. Re: Sky Force Reloaded Post by Pro_D » Wed Dec 06, 2017 12:28 am First time trying my hand at a straight up cheat like this, hopefully ticks all the boxes for … There will be some canisters to destroy with two of these turrets behind it. While this is true, you'll still need to deal with the mini-turrets and rail guns and those will require you to move and thus be in the way of the laser. Increased Laser Damage - Small increase in damage of the laser. This achievement and the one for getting the Nightmare medals will likely be held up most by this level (or Level 13). Right after this is a glass dome with a turret on it. Quite a while ago I had fun playing through Sky Force 2014. After the missiles leave the screen, there are three sections of armor you can destroy. Powerful Drones - Increase the damage output of your support drones. Focus on dodging during the fire before aiming for the kills. Or if you have iOS with force touch you can use that to activate the selected weapon. The magnet temporal card is pretty much a must to get 100% stars at Nightmare on this level as well. ... Sky Force Reloaded (2016) Wiki is a FANDOM Games Community. They are accompanied by the buggy cart enemies that you need to destroy, it doesn't attack. Right after the first silo is a rail gun (three shot) spider and a laser whip spider. Note: Cards that are specific to particular abilities only appear after you have purchased a corresponding ship upgrade. Hello there! First up is a dual mini-gun helicopter. If you're going for a particularly tricky medal, having a maxed fire rate to start with can sometimes be the difference between success and failure. I lost too many "No Hit" runs by trying to get extra damage on the horizontal laser panels. A shield/mega-bomb (likely won't have lasers here to fall back on due to the missiles) can really ease your mind, especially on insane. After destroying the missile, then finish off the bodies. When you have finally collected the last card, you will unlock the following achievement. One more new enemy in this level is a large turret with a purple/pink light strip highlight on it. In general, I'd say let it happen once to get familiar with the timing. Another card that I didn't notice too much improvement on. You might feel quite accomplished for completing the previous 13 levels and even with knocking them out on Insane or Nightmare difficulties. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Sky Force Reloaded > General Discussions > Topic Details. Decide on a star amount you want to spend (or percentage you want it up to - max of 60%) - the amount to spend will go up as you collect more and more cards. It will always follow you. These enemies will mostly take your base enemies and give a slight spin on them that is more dangerous. The next section will be a bunch of turrets with static aiming angles. There is no reason to go for medals there as there isn't a "cumulative" medal achievement beyond getting the ones in the previous 15 levels. I had times when I was down to 10% and the recharge eventually got me back to 70%+ and eventually completed a level. I got this green box, but at level 11. The level itself is fairly short. Watch the trailer Enjoy action-packed gameplay. I definitely used this card to knock out a 100% kill medal on occasion. If you're not careful, it can hit you for a lot of damage. You don't want to need to count on laser drops during the level so having a full allotment purchased is preferable. Added on: Jun 1, 2016; Sky Force Reloaded - Gameplay Video 2. After you complete the level with the card and return to the level select screen, the clock will begin ticking. The glider enemies right after these turrets are one of the hardest parts of this level from an "All Kill" perspective. They have two health bars and emptying it once doesn't stop them from firing completely. If you know the setup, you can easily set yourself up to take out the enemies as soon as they appear on screen or soon after. A power-up will be really helpful to get them down. The scaling of the civilians and their speech bubbles can be hard to notice sometimes. Lucky Shield - The Lucky Shield is a great benefit. They appear in the form of collectible objects during any sortie and can be found purely by chance or through the use of the Card Radar function for improved chances. Levels B1 and B2 are not required to unlock the achievement. At this point, if you lack lasers you will be very hard pressed to take the fourth missile down before it gets off screen. The sphere droid drops the homing mines that we saw during the sea level earlier in the game. In terms of these sections, this was my general tactic: From a level perspective, here is the overall run: The "boss" of this level isn't really a boss. A "No Hit" is measurably easier when you don't try to kill these enemies. Sky Force hits again and makes a return on the XBOX One with its sequel Sky Force Reloaded. They will fire a set of lasers straight down, similar to the single lasers you've seen elsewhere in the game. Sky Force Reloaded is a super cool toy, in the genre of an e-tire, which fell in love with everyone. If you charge too long, your ship blows up and you die. There are two civilians to rescue during Phase 1 of this boss. Take out the sphere first (if present) and then worry about the launchers. Some of these will then have a yellow laser symbol on top of them. I've found that just firing off a laser and sweeping through is the easiest here. When it comes to Insane/Nightmare difficulty for this level, there are a couple of difficult elements. Just don't forget the civilian that will come up on the left side during this sequence. Take out their turrets first before going for the bodies. Find anything you think is wrong with this walkthrough? Will you notice the change? There are numerous new enemies on this level, but I'll try to highlight the larger portions of the lead up to the boss: This will now bring us to the boss. Sky Force Reloaded – the second part of the scrolling shooter, which in turn is a remake of the same game, released in 2004. You can cross over the top of the boss if you run out of room to sweep to the left or right. After getting rid of the center one, stay towards the center and allow your missiles to do most of the work. here is a guide on how much do you need to unlock a technicians & what they do. I had this happen once during a fight. Sky Force Reloaded Hack is updated and ready to use. Right after the rail turrets will be some hallways created by the lasers. Upgrade Prices Reduced by 10% - I got this later in the game, but the discount of 10% for each upgrade was appreciated. If I was worried about missing one, I would have a mega-bomb or shield handy to either take them out or jump into the lane without needing to worry. There are also some civilians to rescue during this fight so keep an eye out. These rail guns are not as strong as some of the others, but that doesn't mean they still won't wreck you if you're careless. This only disables the wall however, and there will instead be an EMP following you to try and disable your weapons. As a result, you can expect to play roughly two or three levels before the timer expires. The thing is, there is a way to shorten this. It's a laser whip. For the civilian run, just stay in that right most column to get it and then move out soon after. Our goal is to destroy the four armor pieces around the central core. Find anything you think is wrong with this walkthrough? Your missiles might make these easier, but you'll need to be focused on them since they have decently large health bars. A set of disks right after the group of three gliders will be pretty rough. Watch the video for an example of how this can be done with only one of these tight passes required. Paired with the Ace of Spades, this can really make things slightly better in your favor. With the missiles being one of the more powerful weapons in your arsenal, I find any increase in fire rate to be essential. The boss will rotate to have one in the middle towards the bottom while the other two will be in the top left and right corners. This will sometimes activate shield if you are about to be dealt lethal damage. You will notice a large laser charging up during this end of Phase 1 as well. Right after the spider is our first navigation challenge. This level starts with a couple of early disk patterns from the top and bottom. Sky Force Reloaded The Ships. The big reason to do this is that two spider bots will be right after it. The strategies of the laser whip change the game a bit. In my video, there is the bronze medal indicating someone died there previously. One hallway will have a civilian at the end, but two of them will have spinning disk enemies going through them. ... 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